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DomNomNom

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  • "DomNomNom" started this thread

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Tuesday, April 24th 2012, 10:18am

Community Weigh-In: Hecarim, the Shadow of War

The problem with new champs is that they cost you something, specifically one of Riot's point types. While the early adopters will always be around, the savvy shopper will get as much feedback as he or she is capable before deciding on a purchase. We're here to help you with that.

We gave you our thoughts on Hecarim earlier this week; now it's time to see what everyone else thinks. Below we've compiled the reviews and impressions on Hecarim from the top names in the community, be they professional, journalist or somewhere in between. Read and watch to your heart's content, and let these pros and fans help you make your decision.

  • Curse Gaming's Crumbzz: "He's a fast-paced jungler that focuses more on damage instead of CC. His abilities allow him to jungle effectively due to having a lot of AoE, but he isn't as strong at ganking due to lack of disables."
  • Team Dignitas' Spell: "I feel like he is designed to be a jungler. I tested him on PBE realm and first feeling I had it was him being quite similar playstyle to Nocturne. He got everything on just decent level - AoE clear speed, quite good sustain (that is as well his defensive ability), decent pre-6 ganks with only 1 CC and movement speed boost for short amount of time and awesome after level 6 ganks."
  • Ocelote World: "Hecarim is presented as a DPS jungler with a great ability to chase the weakest enemy and take him down. His passive gives him damage the faster he moves, so quintessences of movement speed and movement speed masteries from utility tree are a must to make the most out of this champion."
  • ColbyCheeze: "Hecarim's a great initiator and has amazing disruption in team fights. He's not the best damage champion, but he can be very threatening later in the game and definitely in a prolonged engagement. For the most part, I feel you have to build him more tanky and allow his spammability to do the work for you."
  • Team SoloMid's TheOddOne: "The feeling of being a centaur is pretty cool. Clippety cloppety! The problem with him is that he has no CC. You just run fast and knockback. You need either red buff, exhaust or your ultimate; if you don't have those then they're getting away. ... He reminds me of Volibear; he has a strong early and late game, but he's really weak mid-game."
  • ggChronicle's Obscurica: "Yeah, he has what it takes to break the Mundo/Shyvana duopoly on competitive jungling. There’s no real question there.  He’s even primed to be what Sejuani and Nautilus could not accomplish: a solo queue nightmare, whose combination of innate survivability and huge mobility lets him duel successfully independent of his allies’ performance."

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